Friday, April 13, 2012

Shocker decoy flares

[:1]Hi all!
Got a question regarding the Aeon T3 bomber Shocker. The unit description says something about decoy flares. So I assumed it would fire flares to confuse missiles targetted at it.
But I tested the Shocker now against various anti air units and did not notice any flares.
Is this some sort of bug or can anyone confirm the decoy flare ability?
regards,
Benten|||I can confirm that there is no code in the unit for flares, so would say it's a bug/oversight in that it was left in the description.|||Thank you for the reply.
Just tested the Shocker in Supreme Commander Vanilla. There, it would shoot little bubbles to distract tactical missiles.
So it is really an oversight and they left the old description in Forged Alliance :(|||Thanks for testing that. I've wondered about that for a while myself, just never bothered to test it or ask about it. Good to know.|||I want to edit the flares back onto the shocker, but have no idea how to go about it. Any suggestions?|||Just check out the blueprints of the units in FA and vanilla. Then you should find out, how to make the Shocker using those flares again.
But maybe make it as a mod and dont edit the original Files.|||Edit: found the code. Now I just need to put it in a mod.
Edit: I have a mod, but it won't work. The shocker spawns, but is invisible and won't drop bombs or fire the flares. When I edited the script file to import the flare textures or what ever to it, Supcom crashes when I start a game. Still working on it...

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