Monday, April 16, 2012

Viable Alternatives to Forged Alliance?

This game is dying, slowly but surely. Over the last year, I have noticed that the diversity and availability of games on GPGnet has gradually declined. There used to be lots more games available, with a greater variety of maps and gametypes. Now, there's Setons, Thermopylae, or Isis to choose from. If you're lucky, there might be a Phantom game on Roanoke or 6 castles. That's it.
And ofc if you try to host your own, no one will join but that 8 player Thermopylae game will fill in a couple minutes.
Eventually GPG is going to go dark, or too few people will be online to ever get a game. Supreme Commander 1 is already at that point, and has been for a year or two now.
What other games are there? Is there anything remotely comparable to FA?
Or is the RTS market dead because it requires a PC to play RTS games, because Microsoft and Sony decided to ban mice for reasons of their own?
Here's what I like about FA :
1. Huge variety of units, ability to build very complex bases
2. Incredible interface that allows for excellent control of your units
3. The game is forgiving if your micro is not perfect. It's not starcrap - units will shoot while they are moving, many units have a variety of guns so they can shoot at most things attacking them rather than it being pure paper/rock scissors, and the interface allows you to conveniently select targets.
What I dislike about FA : GPGnet and some of the multiplayer code. It is slow, laggy, and missing critical features. It doesn't even need much to fix it : a few thousand dollars of programer time. GPGnet needs a resource checker to MD5 hash mod files and compare the hash to other players in a game to be certain every player has a bit for bit identical version of a mod. It also needs auto-download of mods. It needs an integrated benchmark or a monitoring tool that monitors the sim speed of each player, and will warn other players if a particular user has a slow computer, based upon actual performance in a match. Those two features would fix the overwhelming majority of problems with this game.|||A few thousand dollars of programmer time you say... and many thousands of dollars of QA time. The testing is the real hard part.
Also, FA is not forgiving if your economy management or multi-tasking ability is not perfect. Unless you are good at micromanaging your economy, you will sink into a hole and never get back up.|||How to revitalize anyone's FA experience;
viewforum.php?f=7
Mike|||OrangeKnight|||Habeed|||OrangeKnight|||Habeed|||Keep it civil brandon.|||So you host Mod Games on GPGNet, don't get people to double check that you all have the same version(s) and are annoyed when the game has issues?
Thats akin to owning a car but never having any maintenance done to if and being shocked when your tires explodes, engine overheats or your brakes fail.
Best way to host Mod games is to organize it in Halycon, where you can help them figure out their versions and ensure everyone will be running the right version.
Its like modding, you can't just do whatever and expect it to work out, a lot is involved, on both ends(Authors and Users)

And yeah it would be great if GPGNet had auto-downloads and such, but believe me, there isn't any point in complaining about it now, we've been asking for it since the first SupCom came out over 4 years ago, had GPG been able to I'm sure they would have already. Asking now isn't going to achieve anything.
Its up to the community to make sure the game continues to survive, and its not gonna be easy.
But this is exactly why I continue to Mod FA, not just continuing current projects(BO:U, BO:ACU, BO SW ect ect) but also starting new projects To keep things as fresh and new as possible.
Mike

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